Maybe if I wasn't so paranoid about perfection...
What I think makes a "good" artist into a great one are several things.
1. Actually knowing how to draw. I've noticed far too many "professional" artists can't do things like perspective, toning, shading, anatomy, etc. It's hard, but you have to learn it.
2. Passion. To understand, check the journals of artists Rahll and adonihs.
3. Creativity. It's nice to get inspired by Miyazaki or Glen Keane, but doing your own thing is far more important. Always let things simmer, constantly improve. Looking at the innovations in design that Fumito Ueda and, by extension, Team ICO have been doing to the art world at large and the game world in specific should be enough incentive to get even the most derivative artist to work harder.
4. Understanding that sometimes, it's not logical. Sometimes what you like about a painting, drawing, etc is an emotional thing.
5. Being professional. Be on time, prompt, and get the job done - and do it with style.
6. Not getting angry when someone criticizes. You don't have to listen, but it's worth storing in your memory box.
7. Enjoying it. I've noticed that very little of you actually enjoy doing their art.
I don't want to post anything until I'm 100% happy with it. If that means I'm going to end-up ten years here without a single deviation, so be it.





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i'm flattered D8
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"You can only trust yourself, but you can't do anything alone." [CP]
"Love Life for what it is, don't Hate it for what it isn't" [CP?]
_Icon created by *Anarchpeace_
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in the beginning there was nothing. and god said: let there be light. and there was still nothing but you could see it.
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For once you have tasted flight, you will forever walk the earth with your eyes turned skyward, for there you have been, and to there you will always long to return.
-LDV
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"There was nothing in the dark that wasn't there when the lights were on." ~ Rod Sterling The Twilight Zone
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